Regulation Heuristics
When and where to regulate
- Define desired results before employing regulation
- Make more rules in stable systems, less when change is frequent
- High regulation is best suited for closed systems
- Use risk management to regulate uncertainty outside the system
- Favor regulation based on events rather than schedules
- Prioritize preventative over reactive or punishing regulation
- Regulate processes as well as inputs and outputs
- Regulate response times and delays
- Use regulation where trust is lacking
- Regulate by controlling rewards and punishments; benefits and costs
- Regulation must serve a purpose other than anxiety reduction for the regulator
- Regulate to establish cadence, synchronization, and cross domain planning requirements
- Minimize undesirable oscillation by matching regulation and response cycles
- Vet increased regulation; it is costly, offers diminishing returns, and limits innovation
- When increasing regulation, plan for increases in planning and monitoring
Increase stability
- Invest in early warning systems
- Increase delays
- Increase separation
- Maintain pressure on resources at an adequate level of discomfort
- Create buffers and margins
- Build in redundant, quick-swap, and multipurpose elements
- Reduce the speed at which the system adapts
- Create barriers and defenses around the system
- Use leaders intent and build shared mental models
- Establish mentoring, coaching, and collaboration systems
- Understand that highly stabilized systems can fail catastrophically
Make rules
- Establish and maintain regulatory power through a mix of legitimate, referent, expert, reward, and coercive means
- Use rules to coordinate processes and hold systems together
- Make rules that support system level optimization over local optimization
- Make rules to minimize the tragedy of the commons
- The optimum number of rules is the number that enables desired action
- Specify rules in only one place and form
- Make rules readily available and well understood
- Specify what cannot be done, rather than what can be done
- Minimize rules that could lead to rule-beating behavior
- Do not make rules that are unenforceable, contradictory, or retroactive
- Do not change rules frequently
- Resist the temptation to implement many across-the-board rules
- Make rules to maximize economies of scale
Manage variation
- Reduce the negative consequences of variation
- Use repetition, dry runs, and tests to identify and eliminate variation
- Improve what works, more than fixing what doesn’t
- Substitute cheap variation for expensive variation
- Move variability to where its cost is lowest
- Increase the gain on negative feedback loops
- Minimize waste, queues, WIP, and batch size
- Allow more upfront variation and exploration when timeframes are long
- Focus efforts on areas of completive advantage
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